// Palette data from ..\gfx\palts1.png
const unsigned char mypal_game_bg0 [] = {
	0x0F, 0x0C, 0x1C, 0x2C, 
	0x0F, 0x08, 0x18, 0x34, 
	0x0F, 0x05, 0x1A, 0x29, 
	0x0F, 0x15, 0x25, 0x31
};

// Palette data from ..\gfx\palss1.png
const unsigned char mypal_game_fg0 [] = {
	0x0F, 0x08, 0x23, 0x28, 
	0x0F, 0x13, 0x14, 0x38, 
	0x0F, 0x12, 0x21, 0x30, 
	0x0F, 0x0A, 0x29, 0x34
};

// Palette data from ..\gfx\paltsl.png
const unsigned char mypal_lighting_bg0 [] = {
	0x0F, 0x0F, 0x0F, 0x10, 
	0x0F, 0x0F, 0x0F, 0x10, 
	0x0F, 0x30, 0x30, 0x30, 
	0x0F, 0x0F, 0x0F, 0x10
};

// Palette data from ..\gfx\palssl.png
const unsigned char mypal_lighting_fg0 [] = {
	0x0F, 0x0C, 0x0C, 0x0C, 
	0x0F, 0x0C, 0x0C, 0x0C, 
	0x0F, 0x0C, 0x0C, 0x0C, 
	0x0F, 0x0C, 0x0C, 0x0C
};

// Palette data from ..\gfx\palredbg.png
const unsigned char mypal_reds [] = {
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35, 
	0x05, 0x15, 0x16, 0x35
};

